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Wispdrinker Vampire

Wispdrinker Vampire {2}{W}{B}

Creature — Vampire Rogue

Flying Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

2/4

Prints (16)

Set#RarityFinishesUSDFoil USD
Murders at Karlov Manor (MKM) 374 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 374 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 374 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 243 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 243 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 374 uncommon nonfoil, foil $0.17 $0.22
Murders at Karlov Manor (MKM) 243 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 243 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 243 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 374 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 243 uncommon nonfoil, foil $0.19 $0.26
Murders at Karlov Manor (MKM) 374 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 243 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 243 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 374 uncommon nonfoil, foil
Murders at Karlov Manor (MKM) 374 uncommon nonfoil, foil

Rulings

  • 2024-02-02 Wispdrinker Vampire's activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get deathtouch or lifelink.
  • 2024-02-02 Wispdrinker Vampire's triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature's power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you'll still gain 1 life.