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Monastery Raid

Monastery Raid {2}{R}

Sorcery

Freerunning {X}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.

Prints (12)

Set#RarityFinishesUSDFoil USD
Assassin's Creed (ACR) 217 uncommon etched — —
Assassin's Creed (ACR) 217 uncommon etched — —
Assassin's Creed (ACR) 217 uncommon etched — —
Assassin's Creed (ACR) 35 uncommon nonfoil, foil $0.18 $0.23
Assassin's Creed (ACR) 35 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 35 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 35 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 35 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 35 uncommon nonfoil, foil — —
Assassin's Creed (ACR) 217 uncommon etched — —
Assassin's Creed (ACR) 217 uncommon etched — —
Assassin's Creed (ACR) 35 uncommon nonfoil, foil — —

Rulings

  • 2024-07-05 Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
  • 2024-07-05 You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.