Gorilla War Cry {1}{R}
Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
Prints (13)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Masters Edition IV (ME4) | 124 | common | nonfoil, foil | — | — |
| Alliances (ALL) | 73b | common | nonfoil | — | — |
| Alliances (ALL) | 73b | common | nonfoil | — | — |
| Alliances (ALL) | 73a | common | nonfoil | $0.13 | — |
| Alliances (ALL) | 73a | common | nonfoil | — | — |
| Alliances (ALL) | 73a | common | nonfoil | — | — |
| Alliances (ALL) | 73a | common | nonfoil | — | — |
| Alliances (ALL) | 73b | common | nonfoil | — | — |
| Alliances (ALL) | 73b | common | nonfoil | — | — |
| Alliances (ALL) | 73a | common | nonfoil | — | — |
| Alliances (ALL) | 73a | common | nonfoil | — | — |
| Alliances (ALL) | 73b | common | nonfoil | $0.18 | — |
| Alliances (ALL) | 73b | common | nonfoil | — | — |
Rulings
- 2013-09-20 If a turn has multiple combat phases, this spell can be cast during any of them as long as it's before the beginning of that phase's Declare Blockers Step.