A-Master of Winds {2}{U}{U}
Creature — Sphinx Wizard
Flying When Master of Winds enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1/5
Prints (1)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Zendikar Rising (ZNR) | A-68 | rare | nonfoil | — | — |