Conjurer's Ban {W}{B}
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
Prints (9)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Guildpact (GPT) | 108 | uncommon | nonfoil, foil | — | — |
| Guildpact (GPT) | 108 | uncommon | nonfoil, foil | $0.08 | $0.50 |
| Guildpact (GPT) | 108 | uncommon | nonfoil, foil | — | — |
| Guildpact (GPT) | 108 | uncommon | nonfoil, foil | — | — |
| Guildpact (GPT) | 108 | uncommon | nonfoil, foil | — | — |
| Guildpact (GPT) | 108 | uncommon | nonfoil, foil | — | — |
| Guildpact (GPT) | 108 | uncommon | nonfoil, foil | — | — |
| Guildpact (GPT) | 108 | uncommon | nonfoil, foil | — | — |
| Guildpact (GPT) | 108 | uncommon | nonfoil, foil | — | — |
Rulings
- 2008-08-01 This can't be used as a counterspell. It will have no effect on spells which were on the stack when it was cast, nor on those cast in response to it.
- 2006-02-01 You may name a land card to prevent it from being played.
- 2006-02-01 Conjurer's Ban only affects cards. A copy of a card (for example, one created by Eye of the Storm isn't a card, so it can be played.
- 2006-02-01 Players may cast spells while Conjurer's Ban is on the stack. Only after all players pass priority does Conjurer's Ban resolve, and that's when you name a card. Once you name a card, that card can't be played in response.