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Conjurer's Ban

Conjurer's Ban {W}{B}

Sorcery

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.

Prints (9)

Set#RarityFinishesUSDFoil USD
Guildpact (GPT) 108 uncommon nonfoil, foil — —
Guildpact (GPT) 108 uncommon nonfoil, foil $0.08 $0.50
Guildpact (GPT) 108 uncommon nonfoil, foil — —
Guildpact (GPT) 108 uncommon nonfoil, foil — —
Guildpact (GPT) 108 uncommon nonfoil, foil — —
Guildpact (GPT) 108 uncommon nonfoil, foil — —
Guildpact (GPT) 108 uncommon nonfoil, foil — —
Guildpact (GPT) 108 uncommon nonfoil, foil — —
Guildpact (GPT) 108 uncommon nonfoil, foil — —

Rulings

  • 2008-08-01 This can't be used as a counterspell. It will have no effect on spells which were on the stack when it was cast, nor on those cast in response to it.
  • 2006-02-01 You may name a land card to prevent it from being played.
  • 2006-02-01 Conjurer's Ban only affects cards. A copy of a card (for example, one created by Eye of the Storm isn't a card, so it can be played.
  • 2006-02-01 Players may cast spells while Conjurer's Ban is on the stack. Only after all players pass priority does Conjurer's Ban resolve, and that's when you name a card. Once you name a card, that card can't be played in response.