← Back
Conjurer's Ban

Conjurer's Ban {W}{B}

Sorcery

Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.

Prints (9)

Set#RarityFinishesUSDFoil USD
Guildpact (GPT) 108 uncommon nonfoil, foil
Guildpact (GPT) 108 uncommon nonfoil, foil $0.08 $0.50
Guildpact (GPT) 108 uncommon nonfoil, foil
Guildpact (GPT) 108 uncommon nonfoil, foil
Guildpact (GPT) 108 uncommon nonfoil, foil
Guildpact (GPT) 108 uncommon nonfoil, foil
Guildpact (GPT) 108 uncommon nonfoil, foil
Guildpact (GPT) 108 uncommon nonfoil, foil
Guildpact (GPT) 108 uncommon nonfoil, foil

Rulings

  • 2008-08-01 This can't be used as a counterspell. It will have no effect on spells which were on the stack when it was cast, nor on those cast in response to it.
  • 2006-02-01 You may name a land card to prevent it from being played.
  • 2006-02-01 Conjurer's Ban only affects cards. A copy of a card (for example, one created by Eye of the Storm isn't a card, so it can be played.
  • 2006-02-01 Players may cast spells while Conjurer's Ban is on the stack. Only after all players pass priority does Conjurer's Ban resolve, and that's when you name a card. Once you name a card, that card can't be played in response.