Exclusion Ritual {4}{W}{W}
Enchantment
Imprint — When this enchantment enters, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
Prints (10)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| New Phyrexia (NPH) | 10 | uncommon | nonfoil, foil | — | — |
| New Phyrexia (NPH) | 10 | uncommon | nonfoil, foil | — | — |
| New Phyrexia (NPH) | 10 | uncommon | nonfoil, foil | — | — |
| New Phyrexia (NPH) | 10 | uncommon | nonfoil, foil | — | — |
| New Phyrexia (NPH) | 10 | uncommon | nonfoil, foil | $0.10 | $0.46 |
| New Phyrexia (NPH) | 10 | uncommon | nonfoil, foil | — | — |
| New Phyrexia (NPH) | 10 | uncommon | nonfoil, foil | — | — |
| New Phyrexia (NPH) | 10 | uncommon | nonfoil, foil | — | — |
| New Phyrexia (NPH) | 10 | uncommon | nonfoil, foil | — | — |
| New Phyrexia (NPH) | 10 | uncommon | nonfoil, foil | — | — |
Rulings
- 2011-06-01 If the exiled card somehow leaves exile, the last ability will no longer have any effect.
- 2011-06-01 In a Commander game, a player may put their commander in the command zone once exclusion ritual's triggered ability has finished resolving. If this happens, Exclusion Ritual's last ability will have no effect.