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Flayer Husk

Flayer Husk {1}

Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2}

Prints (26)

Set#RarityFinishesUSDFoil USD
Double Masters (2XM) 256 common nonfoil, foil $0.12 $0.18
Double Masters (2XM) 256 common nonfoil, foil
Double Masters (2XM) 256 common nonfoil, foil
Double Masters (2XM) 256 common nonfoil, foil
Double Masters (2XM) 256 common nonfoil, foil
The List (PLST) PCA-110 common nonfoil $0.23
Planechase Anthology (PCA) 110 common nonfoil $0.32
Modern Masters 2015 (MM2) 214 common nonfoil, foil $0.10 $0.19
Modern Masters 2015 (MM2) 214 common nonfoil, foil
Modern Masters 2015 (MM2) 214 common nonfoil, foil
Planechase 2012 (PC2) 110 common nonfoil
Planechase 2012 (PC2) 110 common nonfoil $0.06
Planechase 2012 (PC2) 110 common nonfoil
Planechase 2012 (PC2) 110 common nonfoil
Planechase 2012 (PC2) 110 common nonfoil
Planechase 2012 (PC2) 110 common nonfoil
Mirrodin Besieged (MBS) 107 common nonfoil, foil
Mirrodin Besieged (MBS) 107 common nonfoil, foil
Mirrodin Besieged (MBS) 107 common nonfoil, foil
Mirrodin Besieged (MBS) 107 common nonfoil, foil
Mirrodin Besieged (MBS) 107 common nonfoil, foil
Mirrodin Besieged (MBS) 107 common nonfoil, foil
Mirrodin Besieged (MBS) 107 common nonfoil, foil
Mirrodin Besieged (MBS) 107 common nonfoil, foil $0.18 $1.10
Mirrodin Besieged (MBS) 107 common nonfoil, foil
Mirrodin Besieged (MBS) 107 common nonfoil, foil

Rulings

  • 2020-08-07 Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • 2020-08-07 If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • 2020-08-07 The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • 2020-08-07 If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.