Jason Bright, Glowing Prophet {2}{U}
Legendary Creature — Zombie Mutant Advisor
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
2/3
Prints (12)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Fallout (PIP) | 32 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 32 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 32 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 32 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 376 | rare | nonfoil, foil | $2.94 | $4.30 |
| Fallout (PIP) | 376 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 32 | rare | nonfoil, foil | $0.51 | $5.10 |
| Fallout (PIP) | 904 | rare | foil | — | $13.99 |
| Fallout (PIP) | 32 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 32 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 376 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 560 | rare | foil | — | $13.69 |
Rulings
- 2024-03-08 If a creature has a characteristic-defining ability that sets its power, indicated with a * or similar in the power and toughness box, that ability is taken into account when determining its base power.
- 2024-03-08 Normally, a creature’s base power is the power printed on the card, or, for a token, the power set by the effect that created it. If another effect sets a creature’s power to a specific number or value, that becomes its base power. If an effect modifies a creature’s power without setting it, that is not included when determining its base power.
- 2024-03-08 Some creatures have base power 0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn’t change its base power. Such a creature will have power different from its base power if that ability causes its power to be anything other than 0.