Dreamdrinker Vampire {1}{B}
Creature — Vampire
Lifelink {1}{B}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.
2/1
Prints (8)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Modern Horizons 3 (MH3) | 88 | common | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 88 | common | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 88 | common | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 88 | common | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 88 | common | nonfoil, foil | $0.15 | $0.22 |
| Modern Horizons 3 (MH3) | 88 | common | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 88 | common | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 88 | common | nonfoil, foil | — | — |
Rulings
- 2024-06-07 Once Dreamdrinker Vampire becomes blocked by a creature, giving it menace by putting one or more +1/+1 counters on it won't cause it to become unblocked.
- 2024-06-07 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
- 2024-06-07 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
- 2024-06-07 Multiple instances of menace on the same creature are redundant.