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Dreamdrinker Vampire

Dreamdrinker Vampire {1}{B}

Creature — Vampire

Lifelink {1}{B}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.

2/1

Prints (8)

Set#RarityFinishesUSDFoil USD
Modern Horizons 3 (MH3) 88 common nonfoil, foil
Modern Horizons 3 (MH3) 88 common nonfoil, foil
Modern Horizons 3 (MH3) 88 common nonfoil, foil
Modern Horizons 3 (MH3) 88 common nonfoil, foil
Modern Horizons 3 (MH3) 88 common nonfoil, foil $0.15 $0.22
Modern Horizons 3 (MH3) 88 common nonfoil, foil
Modern Horizons 3 (MH3) 88 common nonfoil, foil
Modern Horizons 3 (MH3) 88 common nonfoil, foil

Rulings

  • 2024-06-07 Once Dreamdrinker Vampire becomes blocked by a creature, giving it menace by putting one or more +1/+1 counters on it won't cause it to become unblocked.
  • 2024-06-07 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
  • 2024-06-07 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • 2024-06-07 Multiple instances of menace on the same creature are redundant.