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Distract the Guards

Distract the Guards {1}{W}{W}

Sorcery

Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Create three 1/1 white Human Rogue creature tokens.

Prints (12)

Set#RarityFinishesUSDFoil USD
Assassin's Creed (ACR) 174 uncommon etched
Assassin's Creed (ACR) 174 uncommon etched
Assassin's Creed (ACR) 3 uncommon nonfoil, foil
Assassin's Creed (ACR) 3 uncommon nonfoil, foil
Assassin's Creed (ACR) 3 uncommon nonfoil, foil $0.22 $0.35
Assassin's Creed (ACR) 3 uncommon nonfoil, foil
Assassin's Creed (ACR) 3 uncommon nonfoil, foil
Assassin's Creed (ACR) 174 uncommon etched
Assassin's Creed (ACR) 3 uncommon nonfoil, foil
Assassin's Creed (ACR) 174 uncommon etched
Assassin's Creed (ACR) 174 uncommon etched
Assassin's Creed (ACR) 3 uncommon nonfoil, foil

Rulings

  • 2024-07-05 Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.