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Break of Day

Break of Day {1}{W}

Instant

Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Prints (11)

Set#RarityFinishesUSDFoil USD
Dark Ascension (DKA) 3 common nonfoil, foil
Dark Ascension (DKA) 3 common nonfoil, foil
Dark Ascension (DKA) 3 common nonfoil, foil
Dark Ascension (DKA) 3 common nonfoil, foil
Dark Ascension (DKA) 3 common nonfoil, foil
Dark Ascension (DKA) 3 common nonfoil, foil
Dark Ascension (DKA) 3 common nonfoil, foil
Dark Ascension (DKA) 3 common nonfoil, foil $0.12 $0.30
Dark Ascension (DKA) 3 common nonfoil, foil
Dark Ascension (DKA) 3 common nonfoil, foil
Dark Ascension (DKA) 3 common nonfoil, foil

Rulings

  • 2013-07-01 Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.
  • 2013-07-01 Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.