Break of Day {1}{W}
Instant
Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Prints (11)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Dark Ascension (DKA) | 3 | common | nonfoil, foil | — | — |
| Dark Ascension (DKA) | 3 | common | nonfoil, foil | — | — |
| Dark Ascension (DKA) | 3 | common | nonfoil, foil | — | — |
| Dark Ascension (DKA) | 3 | common | nonfoil, foil | — | — |
| Dark Ascension (DKA) | 3 | common | nonfoil, foil | — | — |
| Dark Ascension (DKA) | 3 | common | nonfoil, foil | — | — |
| Dark Ascension (DKA) | 3 | common | nonfoil, foil | — | — |
| Dark Ascension (DKA) | 3 | common | nonfoil, foil | $0.12 | $0.30 |
| Dark Ascension (DKA) | 3 | common | nonfoil, foil | — | — |
| Dark Ascension (DKA) | 3 | common | nonfoil, foil | — | — |
| Dark Ascension (DKA) | 3 | common | nonfoil, foil | — | — |
Rulings
- 2013-07-01 Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn.
- 2013-07-01 Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.