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New Prahv Guildmage

New Prahv Guildmage {W}{U}

Creature — Human Wizard

{W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

2/2

Prints (11)

Set#RarityFinishesUSDFoil USD
Return to Ravnica (RTR) 181 uncommon nonfoil, foil
Return to Ravnica (RTR) 181 uncommon nonfoil, foil
Return to Ravnica (RTR) 181 uncommon nonfoil, foil
Return to Ravnica (RTR) 181 uncommon nonfoil, foil
Return to Ravnica (RTR) 181 uncommon nonfoil, foil
Return to Ravnica (RTR) 181 uncommon nonfoil, foil $0.07 $0.37
Return to Ravnica (RTR) 181 uncommon nonfoil, foil
Return to Ravnica (RTR) 181 uncommon nonfoil, foil
Return to Ravnica (RTR) 181 uncommon nonfoil, foil
Return to Ravnica (RTR) 181 uncommon nonfoil, foil
Return to Ravnica (RTR) 181 uncommon nonfoil, foil

Rulings

  • 2013-04-15 If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
  • 2013-04-15 When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
  • 2013-04-15 If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
  • 2013-04-15 The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
  • 2013-04-15 Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
  • 2013-04-15 If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.