Water Weird {3}{U}
Creature — Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.
3/4
Prints (1)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Alchemy Horizons: Baldur's Gate (HBG) | 41 | common | nonfoil | — | — |