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Water Weird

Water Weird {3}{U}

Creature — Elemental Weird

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.

3/4

Prints (1)

Set#RarityFinishesUSDFoil USD
Alchemy Horizons: Baldur's Gate (HBG) 41 common nonfoil