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Break Through the Line

Break Through the Line {1}{R}

Enchantment

{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Prints (11)

Set#RarityFinishesUSDFoil USD
Fate Reforged (FRF) 94 uncommon nonfoil, foil — —
Fate Reforged (FRF) 94 uncommon nonfoil, foil — —
Fate Reforged (FRF) 94 uncommon nonfoil, foil — —
Fate Reforged (FRF) 94 uncommon nonfoil, foil — —
Fate Reforged (FRF) 94 uncommon nonfoil, foil — —
Fate Reforged (FRF) 94 uncommon nonfoil, foil — —
Fate Reforged (FRF) 94 uncommon nonfoil, foil — —
Fate Reforged (FRF) 94 uncommon nonfoil, foil $0.41 $1.18
Fate Reforged (FRF) 94 uncommon nonfoil, foil — —
Fate Reforged (FRF) 94 uncommon nonfoil, foil — —
Fate Reforged (FRF) 94 uncommon nonfoil, foil — —

Rulings

  • 2014-11-24 If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if the creature’s power is raised above 2 after the ability resolves, it will still have haste and can’t be blocked that turn.