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Break Through the Line

Break Through the Line {1}{R}

Enchantment

{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Prints (11)

Set#RarityFinishesUSDFoil USD
Fate Reforged (FRF) 94 uncommon nonfoil, foil
Fate Reforged (FRF) 94 uncommon nonfoil, foil
Fate Reforged (FRF) 94 uncommon nonfoil, foil
Fate Reforged (FRF) 94 uncommon nonfoil, foil
Fate Reforged (FRF) 94 uncommon nonfoil, foil
Fate Reforged (FRF) 94 uncommon nonfoil, foil
Fate Reforged (FRF) 94 uncommon nonfoil, foil
Fate Reforged (FRF) 94 uncommon nonfoil, foil $0.41 $1.18
Fate Reforged (FRF) 94 uncommon nonfoil, foil
Fate Reforged (FRF) 94 uncommon nonfoil, foil
Fate Reforged (FRF) 94 uncommon nonfoil, foil

Rulings

  • 2014-11-24 If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if the creature’s power is raised above 2 after the ability resolves, it will still have haste and can’t be blocked that turn.