Drop Tower
Artifact — Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Prints (6)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Unfinity (UNF) | 209b | common | nonfoil, foil | $0.13 | $0.41 |
| Unfinity (UNF) | 209d | common | nonfoil, foil | $0.16 | $0.42 |
| Unfinity (UNF) | 209e | common | nonfoil, foil | $0.13 | $0.28 |
| Unfinity (UNF) | 209c | common | nonfoil, foil | $0.11 | $0.33 |
| Unfinity (UNF) | 209a | common | nonfoil, foil | $0.21 | $0.36 |
| Unfinity (UNF) | 209f | common | nonfoil, foil | $0.60 | $1.38 |
Rulings
- 2022-10-07 You can choose Drop Tower’s effect for Grand Marshal Macie’s last ability. If you do, the effect won’t end even if a player rolls a 1, though if that happens, the effect will end as soon as Grand Marshal Macie untaps.
- 2022-10-07 As soon as a player rolls a 1, the creature will no longer be granted flying from Drop Tower. No player may take any actions between the result of die roll coming up 1 and the flying effect ending.