Crookclaw Transmuter {3}{U}
Creature — Bird Wizard
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
3/1
Prints (23)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Time Spiral Remastered (TSR) | 59 | common | nonfoil, foil | — | — |
| Time Spiral Remastered (TSR) | 59 | common | nonfoil, foil | — | — |
| Time Spiral Remastered (TSR) | 59 | common | nonfoil, foil | — | — |
| Time Spiral Remastered (TSR) | 59 | common | nonfoil, foil | — | — |
| Time Spiral Remastered (TSR) | 59 | common | nonfoil, foil | — | — |
| Time Spiral Remastered (TSR) | 59 | common | nonfoil, foil | — | — |
| Time Spiral Remastered (TSR) | 59 | common | nonfoil, foil | — | — |
| Time Spiral Remastered (TSR) | 59 | common | nonfoil, foil | $0.09 | $0.10 |
| Time Spiral Remastered (TSR) | 59 | common | nonfoil, foil | — | — |
| Time Spiral Remastered (TSR) | 59 | common | nonfoil, foil | — | — |
| Jumpstart (JMP) | 145 | common | nonfoil | $0.08 | — |
| Conspiracy (CNS) | 94 | common | nonfoil, foil | — | — |
| Conspiracy (CNS) | 94 | common | nonfoil, foil | $0.06 | $0.33 |
| Conspiracy (CNS) | 94 | common | nonfoil, foil | — | — |
| Time Spiral (TSP) | 55 | common | nonfoil, foil | — | — |
| Time Spiral (TSP) | 55 | common | nonfoil, foil | — | — |
| Time Spiral (TSP) | 55 | common | nonfoil, foil | — | — |
| Time Spiral (TSP) | 55 | common | nonfoil, foil | — | — |
| Time Spiral (TSP) | 55 | common | nonfoil, foil | — | — |
| Time Spiral (TSP) | 55 | common | nonfoil, foil | — | — |
| Time Spiral (TSP) | 55 | common | nonfoil, foil | — | — |
| Time Spiral (TSP) | 55 | common | nonfoil, foil | $0.09 | $0.30 |
| Time Spiral (TSP) | 55 | common | nonfoil, foil | — | — |
Rulings
- 2021-03-19 Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
- 2021-03-19 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- 2021-03-19 Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.