Haste Magic {1}{R}
Instant
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Prints (6)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Final Fantasy (FIN) | 140 | common | nonfoil, foil | — | — |
| Final Fantasy (FIN) | 140 | common | nonfoil, foil | — | — |
| Final Fantasy (FIN) | 140 | common | nonfoil, foil | — | — |
| Final Fantasy (FIN) | 140 | common | nonfoil, foil | — | — |
| Final Fantasy (FIN) | 140 | common | nonfoil, foil | $0.20 | $0.22 |
| Final Fantasy (FIN) | 140 | common | nonfoil, foil | — | — |
Rulings
- 2025-06-06 You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.