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Breakneck Rider // Neck Breaker

Breakneck Rider // Neck Breaker

Creature — Human Scout Werewolf // Creature — Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Prints (11)

Set#RarityFinishesUSDFoil USD
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil $0.34 $1.26

Rulings

  • 2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • 2016-04-08 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.