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Breakneck Rider // Neck Breaker

Breakneck Rider // Neck Breaker

Creature — Human Scout Werewolf // Creature — Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Prints (11)

Set#RarityFinishesUSDFoil USD
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil — —
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil — —
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil — —
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil — —
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil — —
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil — —
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil — —
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil — —
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil — —
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil — —
Shadows over Innistrad (SOI) 147 uncommon nonfoil, foil $0.34 $1.26

Rulings

  • 2016-04-08 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
  • 2016-04-08 To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.