March of the Machines {3}{U}
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Prints (21)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| The List (PLST) | MRD-42 | rare | nonfoil | $0.53 | — |
| Archenemy (ARC) | 6 | rare | nonfoil | $0.54 | — |
| Tenth Edition (10E) | 91 | rare | nonfoil | — | — |
| Tenth Edition (10E) | 91 | rare | nonfoil | — | — |
| Tenth Edition (10E) | 91 | rare | nonfoil | — | — |
| Tenth Edition (10E) | 91 | rare | nonfoil | — | — |
| Tenth Edition (10E) | 91 | rare | nonfoil | — | — |
| Tenth Edition (10E) | 91 | rare | nonfoil | — | — |
| Tenth Edition (10E) | 91★ | rare | foil | — | $22.75 |
| Tenth Edition (10E) | 91 | rare | nonfoil | — | — |
| Tenth Edition (10E) | 91 | rare | nonfoil | $2.93 | — |
| Tenth Edition (10E) | 91 | rare | nonfoil | — | — |
| Mirrodin (MRD) | 42 | rare | nonfoil, foil | — | — |
| Mirrodin (MRD) | 42 | rare | nonfoil, foil | — | — |
| Mirrodin (MRD) | 42 | rare | nonfoil, foil | — | — |
| Mirrodin (MRD) | 42 | rare | nonfoil, foil | — | — |
| Mirrodin (MRD) | 42 | rare | nonfoil, foil | — | — |
| Mirrodin (MRD) | 42 | rare | nonfoil, foil | $0.60 | $15.35 |
| Mirrodin (MRD) | 42 | rare | nonfoil, foil | — | — |
| Mirrodin (MRD) | 42 | rare | nonfoil, foil | — | — |
| Mirrodin (MRD) | 42 | rare | nonfoil, foil | — | — |
Rulings
- 2009-10-01 A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
- 2007-07-15 If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines's effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff's ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn.
- 2004-12-01 If an Equipment becomes a creature, it can no longer equip a creature. If it's currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment's equip ability, but it won't do anything.
- 2004-12-01 If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature.
- 2004-12-01 Each artifact land has a mana value of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action.