Bite of the Black Rose {3}{B}
Sorcery
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
Prints (3)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Conspiracy (CNS) | 26 | uncommon | nonfoil, foil | $0.46 | $5.89 |
| Conspiracy (CNS) | 26 | uncommon | nonfoil, foil | — | — |
| Conspiracy (CNS) | 26 | uncommon | nonfoil, foil | — | — |
Rulings
- 2014-05-29 No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
- 2014-05-29 You must vote for one of the available options. You can't abstain.
- 2014-05-29 The effect will be the same for all your opponents, no matter how they voted.
- 2014-05-29 Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
- 2014-05-29 Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
- 2014-05-29 The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.