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Professor Hojo

Professor Hojo {1}{G}

Legendary Creature — Human Scientist

The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.

2/2

Prints (10)

Set#RarityFinishesUSDFoil USD
Final Fantasy Commander (FIC) 161 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 69 rare nonfoil, foil $0.31 —
Final Fantasy Commander (FIC) 161 rare nonfoil, foil $0.51 $3.89
Final Fantasy Commander (FIC) 69 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 69 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 161 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 161 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 69 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 69 rare nonfoil, foil — —
Final Fantasy Commander (FIC) 69 rare nonfoil, foil — —

Rulings

  • 2025-06-06 Professor Hojo's last ability resolves before the activated ability that caused it to trigger. It resolves even if that activated ability is countered or otherwise leaves the stack.
  • 2025-06-06 Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities (such as equip) are activated abilities and will have a colon in their reminder text.
  • 2025-06-06 Professor Hojo's first ability reduces only the amount of generic mana in the first activated ability you activate during your turn that targets a creature. For example, it will reduce an activation cost of {2} to {0}, but it will have no effect on an activation cost of {G}.