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Crashing Tide

Crashing Tide {2}{U}

Sorcery

This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.

Prints (19)

Set#RarityFinishesUSDFoil USD
Jumpstart 2022 (J22) 283 common nonfoil
Jumpstart 2022 (J22) 283 common nonfoil $0.11
Jumpstart 2022 (J22) 283 common nonfoil
Jumpstart 2022 (J22) 283 common nonfoil
Jumpstart 2022 (J22) 283 common nonfoil
Jumpstart 2022 (J22) 283 common nonfoil
Jumpstart 2022 (J22) 283 common nonfoil
The List (PLST) RIX-34 common nonfoil $0.14
Rivals of Ixalan (RIX) 34 common nonfoil, foil
Rivals of Ixalan (RIX) 34 common nonfoil, foil
Rivals of Ixalan (RIX) 34 common nonfoil, foil
Rivals of Ixalan (RIX) 34 common nonfoil, foil
Rivals of Ixalan (RIX) 34 common nonfoil, foil
Rivals of Ixalan (RIX) 34 common nonfoil, foil
Rivals of Ixalan (RIX) 34 common nonfoil, foil
Rivals of Ixalan (RIX) 34 common nonfoil, foil
Rivals of Ixalan (RIX) 34 common nonfoil, foil
Rivals of Ixalan (RIX) 34 common nonfoil, foil $0.06
Rivals of Ixalan (RIX) 34 common nonfoil, foil

Rulings

  • 2018-01-19 If the target creature is an illegal target by the time Crashing Tide tries to resolve, the spell doesn’t resolve. You won’t draw a card.
  • 2018-01-19 Once you announce that you’re casting Crashing Tide, players can’t try to remove your Merfolk to make it lose flash until you’re done casting it. If it loses flash after it’s been cast, it will still resolve if able.