Bombardment {R}
Sorcery
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
Prints (2)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Mystery Booster Playtest Cards 2021 (CMB2) | 53 | rare | nonfoil | $0.31 | — |
| Mystery Booster Playtest Cards 2019 (CMB1) | 53 | rare | nonfoil | $0.78 | — |
Rulings
- 2019-11-12 If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
- 2019-11-12 You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
- 2019-11-12 The Missile characteristics are copiable values of the affected cards and spells.
- 2019-11-12 If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
- 2019-11-12 Cards you own keep any supertypes they may have, such as legendary and basic.
- 2019-11-12 If any portion of your library is randomized, those cards become new objects that aren’t Missiles.