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Darksteel Garrison

Darksteel Garrison {2}

Artifact — Fortification

Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Prints (10)

Set#RarityFinishesUSDFoil USD
The List (PLST) FUT-167 rare nonfoil $0.41 —
Future Sight (FUT) 167 rare nonfoil, foil — —
Future Sight (FUT) 167 rare nonfoil, foil — —
Future Sight (FUT) 167 rare nonfoil, foil — —
Future Sight (FUT) 167 rare nonfoil, foil — —
Future Sight (FUT) 167 rare nonfoil, foil — —
Future Sight (FUT) 167 rare nonfoil, foil $0.74 $12.88
Future Sight (FUT) 167 rare nonfoil, foil — —
Future Sight (FUT) 167 rare nonfoil, foil — —
Future Sight (FUT) 167 rare nonfoil, foil — —

Rulings

  • 2007-05-01 The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
  • 2007-05-01 The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
  • 2007-05-01 Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
  • 2007-05-01 If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.