Darksteel Garrison {2}
Artifact — Fortification
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Prints (10)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| The List (PLST) | FUT-167 | rare | nonfoil | $0.41 | — |
| Future Sight (FUT) | 167 | rare | nonfoil, foil | — | — |
| Future Sight (FUT) | 167 | rare | nonfoil, foil | — | — |
| Future Sight (FUT) | 167 | rare | nonfoil, foil | — | — |
| Future Sight (FUT) | 167 | rare | nonfoil, foil | — | — |
| Future Sight (FUT) | 167 | rare | nonfoil, foil | — | — |
| Future Sight (FUT) | 167 | rare | nonfoil, foil | $0.74 | $12.88 |
| Future Sight (FUT) | 167 | rare | nonfoil, foil | — | — |
| Future Sight (FUT) | 167 | rare | nonfoil, foil | — | — |
| Future Sight (FUT) | 167 | rare | nonfoil, foil | — | — |
Rulings
- 2007-05-01 The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
- 2007-05-01 The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
- 2007-05-01 Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
- 2007-05-01 If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.