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Sigardian Paladin

Sigardian Paladin {2}{G}{W}

Creature — Human Knight

As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/4

Prints (12)

Set#RarityFinishesUSDFoil USD
Innistrad: Double Feature (DBL) 514 uncommon nonfoil, foil $0.15 $0.50
Innistrad: Crimson Vow (VOW) 247 uncommon nonfoil, foil
Innistrad: Crimson Vow (VOW) 247 uncommon nonfoil, foil
Innistrad: Crimson Vow (VOW) 247 uncommon nonfoil, foil
Innistrad: Crimson Vow (VOW) 247 uncommon nonfoil, foil
Innistrad: Crimson Vow (VOW) 247 uncommon nonfoil, foil
Innistrad: Crimson Vow (VOW) 247 uncommon nonfoil, foil $0.09 $0.11
Innistrad: Crimson Vow (VOW) 247 uncommon nonfoil, foil
Innistrad: Crimson Vow (VOW) 247 uncommon nonfoil, foil
Innistrad: Crimson Vow (VOW) 247 uncommon nonfoil, foil
Innistrad: Crimson Vow (VOW) 247 uncommon nonfoil, foil
Innistrad: Crimson Vow (VOW) 247 uncommon nonfoil, foil

Rulings

  • 2021-11-19 Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature.
  • 2021-11-19 Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much).