Heroes' Hangout {R}
Sorcery
Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Prints (7)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Marvel's Spider-Man (SPM) | 79 | uncommon | nonfoil, foil | — | — |
| Marvel's Spider-Man (SPM) | 79 | uncommon | nonfoil, foil | $0.27 | $0.30 |
| Marvel's Spider-Man (SPM) | 79 | uncommon | nonfoil, foil | — | — |
| Marvel's Spider-Man (SPM) | 79 | uncommon | nonfoil, foil | — | — |
| Marvel's Spider-Man (SPM) | 79 | uncommon | nonfoil, foil | — | — |
| Marvel's Spider-Man (SPM) | 79 | uncommon | nonfoil, foil | — | — |
| Through the Omenpaths (OM1) | 79 | uncommon | nonfoil | — | — |
Rulings
- 2025-09-19 If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.
- 2025-09-19 For the first mode, you choose which card you'll be allowed to play as the ability resolves. The other card will remain in exile indefinitely.
- 2025-09-19 You must follow all normal timing rules when playing a land or casting a spell this way.