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Heroes' Hangout

Heroes' Hangout {R}

Sorcery

Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.

Prints (7)

Set#RarityFinishesUSDFoil USD
Marvel's Spider-Man (SPM) 79 uncommon nonfoil, foil
Marvel's Spider-Man (SPM) 79 uncommon nonfoil, foil $0.27 $0.30
Marvel's Spider-Man (SPM) 79 uncommon nonfoil, foil
Marvel's Spider-Man (SPM) 79 uncommon nonfoil, foil
Marvel's Spider-Man (SPM) 79 uncommon nonfoil, foil
Marvel's Spider-Man (SPM) 79 uncommon nonfoil, foil
Through the Omenpaths (OM1) 79 uncommon nonfoil

Rulings

  • 2025-09-19 If you choose the second mode, you choose whether Heroes' Hangout has one or two targets at the time you cast it. If you choose two targets, each of them get +1/+0 and gain first strike until end of turn.
  • 2025-09-19 For the first mode, you choose which card you'll be allowed to play as the ability resolves. The other card will remain in exile indefinitely.
  • 2025-09-19 You must follow all normal timing rules when playing a land or casting a spell this way.