Wild Wasteland {2}{R}
Enchantment
Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Prints (12)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Fallout (PIP) | 71 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 924 | rare | foil | — | $5.86 |
| Fallout (PIP) | 396 | rare | nonfoil, foil | $2.90 | $2.54 |
| Fallout (PIP) | 71 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 599 | rare | foil | — | $3.94 |
| Fallout (PIP) | 71 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 71 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 396 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 396 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 71 | rare | nonfoil, foil | $2.26 | $1.59 |
| Fallout (PIP) | 71 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 71 | rare | nonfoil, foil | — | — |
Rulings
- 2024-03-08 You pay all costs and follow all normal timing rules for cards played from exile with Wild Wasteland’s ability. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.