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Wild Wasteland

Wild Wasteland {2}{R}

Enchantment

Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Prints (12)

Set#RarityFinishesUSDFoil USD
Fallout (PIP) 71 rare nonfoil, foil
Fallout (PIP) 924 rare foil $5.86
Fallout (PIP) 396 rare nonfoil, foil $2.90 $2.54
Fallout (PIP) 71 rare nonfoil, foil
Fallout (PIP) 599 rare foil $3.94
Fallout (PIP) 71 rare nonfoil, foil
Fallout (PIP) 71 rare nonfoil, foil
Fallout (PIP) 396 rare nonfoil, foil
Fallout (PIP) 396 rare nonfoil, foil
Fallout (PIP) 71 rare nonfoil, foil $2.26 $1.59
Fallout (PIP) 71 rare nonfoil, foil
Fallout (PIP) 71 rare nonfoil, foil

Rulings

  • 2024-03-08 You pay all costs and follow all normal timing rules for cards played from exile with Wild Wasteland’s ability. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.