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Elemental Mastery

Elemental Mastery {3}{R}

Enchantment — Aura

Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Prints (19)

Set#RarityFinishesUSDFoil USD
Neon Dynasty Commander (NEC) 105 rare nonfoil
Neon Dynasty Commander (NEC) 105 rare nonfoil
Neon Dynasty Commander (NEC) 105 rare nonfoil
Neon Dynasty Commander (NEC) 105 rare nonfoil $0.73
Neon Dynasty Commander (NEC) 105 rare nonfoil
Neon Dynasty Commander (NEC) 105 rare nonfoil
Neon Dynasty Commander (NEC) 105 rare nonfoil
Neon Dynasty Commander (NEC) 105 rare nonfoil
Neon Dynasty Commander (NEC) 105 rare nonfoil
Neon Dynasty Commander (NEC) 105 rare nonfoil
Shadowmoor (SHM) 90 rare nonfoil, foil
Shadowmoor (SHM) 90 rare nonfoil, foil
Shadowmoor (SHM) 90 rare nonfoil, foil
Shadowmoor (SHM) 90 rare nonfoil, foil $1.90 $16.25
Shadowmoor (SHM) 90 rare nonfoil, foil
Shadowmoor (SHM) 90 rare nonfoil, foil
Shadowmoor (SHM) 90 rare nonfoil, foil
Shadowmoor (SHM) 90 rare nonfoil, foil
Shadowmoor (SHM) 90 rare nonfoil, foil

Rulings

  • 2008-05-01 If the ability is activated after the current turn's End step has begun, the tokens won't be exiled until the next turn's End step.
  • 2008-05-01 The enchanted creature's power is checked at the time the ability resolves. If the enchanted creature has left the battlefield by then, its last known information is used.
  • 2008-05-01 The tokens will be exiled in the End step even if Elemental Mastery or the enchanted creature has left the battlefield by then.