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Citadel Siege

Citadel Siege {2}{W}{W}

Enchantment

As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

Prints (41)

Set#RarityFinishesUSDFoil USD
Midnight Hunt Commander (MIC) 81 rare nonfoil
Midnight Hunt Commander (MIC) 81 rare nonfoil
Midnight Hunt Commander (MIC) 81 rare nonfoil
Midnight Hunt Commander (MIC) 81 rare nonfoil
Midnight Hunt Commander (MIC) 81 rare nonfoil
Midnight Hunt Commander (MIC) 81 rare nonfoil $0.32
Midnight Hunt Commander (MIC) 81 rare nonfoil
Midnight Hunt Commander (MIC) 81 rare nonfoil
Midnight Hunt Commander (MIC) 81 rare nonfoil
Midnight Hunt Commander (MIC) 81 rare nonfoil
Commander 2021 (C21) 85 rare nonfoil
Commander 2021 (C21) 85 rare nonfoil
Commander 2021 (C21) 85 rare nonfoil
Commander 2021 (C21) 85 rare nonfoil
Commander 2021 (C21) 85 rare nonfoil
Commander 2021 (C21) 85 rare nonfoil
Commander 2021 (C21) 85 rare nonfoil
Commander 2021 (C21) 85 rare nonfoil
Commander 2021 (C21) 85 rare nonfoil $0.37
Commander 2021 (C21) 85 rare nonfoil
Commander Anthology Volume II (CM2) 21 rare nonfoil $0.33
Commander 2016 (C16) 62 rare nonfoil
Commander 2016 (C16) 62 rare nonfoil $0.29
Commander 2016 (C16) 62 rare nonfoil
Commander 2016 (C16) 62 rare nonfoil
Commander 2016 (C16) 62 rare nonfoil
Commander 2016 (C16) 62 rare nonfoil
Commander 2016 (C16) 62 rare nonfoil
Commander 2016 (C16) 62 rare nonfoil
Fate Reforged (FRF) 8 rare nonfoil, foil
Fate Reforged (FRF) 8 rare nonfoil, foil
Fate Reforged (FRF) 8 rare nonfoil $0.26
Fate Reforged (FRF) 8 rare nonfoil, foil
Fate Reforged (FRF) 8 rare nonfoil, foil
Fate Reforged (FRF) 8 rare nonfoil, foil
Fate Reforged (FRF) 8 rare nonfoil, foil
Fate Reforged (FRF) 8 rare nonfoil, foil
Fate Reforged (FRF) 8 rare nonfoil, foil
Fate Reforged (FRF) 8 rare nonfoil, foil
Fate Reforged (FRF) 8★ rare foil
Fate Reforged (FRF) 8 rare nonfoil, foil

Rulings

  • 2014-11-24 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
  • 2014-11-24 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • 2014-11-24 The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.