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Wild Might

Wild Might {1}{G}

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.

Prints (8)

Set#RarityFinishesUSDFoil USD
Prophecy (PCY) 134 common nonfoil, foil — —
Prophecy (PCY) 134 common nonfoil, foil — —
Prophecy (PCY) 134 common nonfoil, foil — —
Prophecy (PCY) 134 common nonfoil, foil — —
Prophecy (PCY) 134 common nonfoil, foil $0.08 $1.50
Prophecy (PCY) 134 common nonfoil, foil — —
Prophecy (PCY) 134 common nonfoil, foil — —
Prophecy (PCY) 134 common nonfoil, foil — —

Rulings

  • 2004-10-04 Each player gets the option to pay when the spell resolves.