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Armed and Armored

Armed and Armored {1}{W}

Instant

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

Prints (21)

Set#RarityFinishesUSDFoil USD
Neon Dynasty Commander (NEC) 80 uncommon nonfoil — —
Neon Dynasty Commander (NEC) 80 uncommon nonfoil — —
Neon Dynasty Commander (NEC) 80 uncommon nonfoil $0.36 —
Neon Dynasty Commander (NEC) 80 uncommon nonfoil — —
Neon Dynasty Commander (NEC) 80 uncommon nonfoil — —
Neon Dynasty Commander (NEC) 80 uncommon nonfoil — —
Neon Dynasty Commander (NEC) 80 uncommon nonfoil — —
Neon Dynasty Commander (NEC) 80 uncommon nonfoil — —
Neon Dynasty Commander (NEC) 80 uncommon nonfoil — —
Neon Dynasty Commander (NEC) 80 uncommon nonfoil — —
Kaldheim (KHM) 379 uncommon nonfoil — —
Kaldheim (KHM) 379 uncommon nonfoil — —
Kaldheim (KHM) 379 uncommon nonfoil — —
Kaldheim (KHM) 379 uncommon nonfoil $0.24 —
Kaldheim (KHM) 379 uncommon nonfoil — —
Kaldheim (KHM) 379 uncommon nonfoil — —
Kaldheim (KHM) 379 uncommon nonfoil — —
Kaldheim (KHM) 379 uncommon nonfoil — —
Kaldheim (KHM) 379 uncommon nonfoil — —
Kaldheim (KHM) 379 uncommon nonfoil — —
Kaldheim (KHM) 379 uncommon nonfoil — —

Rulings

  • 2021-02-05 You can cast Armed and Armored even if you don't control any Vehicles or Dwarves. Whatever part of the effect that can happen does, and the rest is ignored.
  • 2021-02-05 The set of Vehicles affected by Armed and Armored is determined as the spell resolves. Vehicles you begin to control later in the turn won't automatically become creatures.