Insectoid Exterminator {2}{B}
Creature — Insect Mutant
Flying Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
2/2
Prints (6)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Teenage Mutant Ninja Turtles (TMT) | 64 | common | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 64 | common | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 64 | common | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 64 | common | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 64 | common | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 64 | common | nonfoil, foil | $0.09 | $0.15 |
Rulings
- 2026-01-27 Some disappear abilities, such as those of the above cards, are triggered abilities with intervening if clauses. If a permanent hasn't left the battlefield under your control that turn by the time the disappear ability would trigger, it won't trigger at all.