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Call the Spirit Dragons

Call the Spirit Dragons {W}{U}{B}{R}{G}

Enchantment

Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

Prints (14)

Set#RarityFinishesUSDFoil USD
Tarkir: Dragonstorm Promos (PTDM) 174s mythic foil $6.55
Tarkir: Dragonstorm (TDM) 309 mythic nonfoil, foil
Tarkir: Dragonstorm (TDM) 174 mythic nonfoil, foil
Tarkir: Dragonstorm (TDM) 309 mythic nonfoil, foil
Tarkir: Dragonstorm (TDM) 174 mythic nonfoil, foil
Tarkir: Dragonstorm (TDM) 309 mythic nonfoil, foil
Tarkir: Dragonstorm (TDM) 174 mythic nonfoil, foil
Tarkir: Dragonstorm (TDM) 309 mythic nonfoil, foil
Tarkir: Dragonstorm Promos (PTDM) 174p mythic nonfoil, foil $2.80 $3.75
Tarkir: Dragonstorm (TDM) 174 mythic nonfoil, foil
Tarkir: Dragonstorm (TDM) 309 mythic nonfoil, foil
Tarkir: Dragonstorm (TDM) 309 mythic nonfoil, foil $5.39 $8.88
Tarkir: Dragonstorm (TDM) 174 mythic nonfoil, foil $3.12 $3.64
Tarkir: Dragonstorm (TDM) 174 mythic nonfoil, foil

Rulings

  • 2025-04-04 The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it.
  • 2025-04-04 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn.
  • 2025-04-04 If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons.