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High Noon

High Noon {1}{W}

Enchantment

Each player can't cast more than one spell each turn. {4}{R}, Sacrifice this enchantment: It deals 5 damage to any target.

Prints (15)

Set#RarityFinishesUSDFoil USD
Outlaws of Thunder Junction (OTJ) 15 rare nonfoil, foil
Outlaws of Thunder Junction (OTJ) 314 rare nonfoil, foil $5.26 $7.17
Outlaws of Thunder Junction (OTJ) 15 rare nonfoil, foil
Outlaws of Thunder Junction (OTJ) 15 rare nonfoil, foil
Outlaws of Thunder Junction (OTJ) 314 rare nonfoil, foil
Outlaws of Thunder Junction (OTJ) 15 rare nonfoil, foil
Outlaws of Thunder Junction (OTJ) 15 rare nonfoil, foil
Outlaws of Thunder Junction Promos (POTJ) 15s rare foil $5.24
Outlaws of Thunder Junction (OTJ) 314 rare nonfoil, foil
Outlaws of Thunder Junction Promos (POTJ) 15p rare nonfoil, foil $3.39 $3.93
Outlaws of Thunder Junction (OTJ) 15 rare nonfoil, foil
Outlaws of Thunder Junction (OTJ) 15 rare nonfoil, foil $3.36 $4.51
Outlaws of Thunder Junction (OTJ) 314 rare nonfoil, foil
Outlaws of Thunder Junction (OTJ) 314 rare nonfoil, foil
Outlaws of Thunder Junction (OTJ) 15 rare nonfoil, foil

Rulings

  • 2024-04-12 If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.
  • 2024-04-12 If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.