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Armament Corps

Armament Corps {2}{W}{B}{G}

Creature — Human Soldier

When this creature enters, distribute two +1/+1 counters among one or two target creatures you control.

4/4

Prints (12)

Set#RarityFinishesUSDFoil USD
The List (PLST) KTK-165 uncommon nonfoil $0.08 —
Khans of Tarkir (KTK) 165 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 165 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 165 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 165 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 165 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 165 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 165 uncommon nonfoil, foil $0.06 $0.15
Khans of Tarkir (KTK) 165 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 165 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 165 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 165 uncommon nonfoil, foil — —

Rulings

  • 2014-09-20 The enters-the-battlefield ability can target Armament Corps itself.
  • 2014-09-20 You choose how the counters will be distributed as you put the ability on the stack. Notably, if you choose to put one +1/+1 counter on each of two target creatures, and one of those creatures becomes an illegal target in response, the +1/+1 counter that would’ve gone on that creature is lost. It can’t be put on the remaining legal target.