Full Moon's Rise {1}{G}
Enchantment
Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Prints (11)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Innistrad (ISD) | 180 | uncommon | nonfoil, foil | $0.42 | $5.44 |
| Innistrad (ISD) | 180 | uncommon | nonfoil, foil | — | — |
| Innistrad (ISD) | 180 | uncommon | nonfoil, foil | — | — |
| Innistrad (ISD) | 180 | uncommon | nonfoil, foil | — | — |
| Innistrad (ISD) | 180 | uncommon | nonfoil, foil | — | — |
| Innistrad (ISD) | 180 | uncommon | nonfoil, foil | — | — |
| Innistrad (ISD) | 180 | uncommon | nonfoil, foil | — | — |
| Innistrad (ISD) | 180 | uncommon | nonfoil, foil | — | — |
| Innistrad (ISD) | 180 | uncommon | nonfoil, foil | — | — |
| Innistrad (ISD) | 180 | uncommon | nonfoil, foil | — | — |
| Innistrad (ISD) | 180 | uncommon | nonfoil, foil | — | — |
Rulings
- 2011-09-22 In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.