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Full Moon's Rise

Full Moon's Rise {1}{G}

Enchantment

Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.

Prints (11)

Set#RarityFinishesUSDFoil USD
Innistrad (ISD) 180 uncommon nonfoil, foil $0.42 $5.44
Innistrad (ISD) 180 uncommon nonfoil, foil
Innistrad (ISD) 180 uncommon nonfoil, foil
Innistrad (ISD) 180 uncommon nonfoil, foil
Innistrad (ISD) 180 uncommon nonfoil, foil
Innistrad (ISD) 180 uncommon nonfoil, foil
Innistrad (ISD) 180 uncommon nonfoil, foil
Innistrad (ISD) 180 uncommon nonfoil, foil
Innistrad (ISD) 180 uncommon nonfoil, foil
Innistrad (ISD) 180 uncommon nonfoil, foil
Innistrad (ISD) 180 uncommon nonfoil, foil

Rulings

  • 2011-09-22 In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.