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Engineered Might

Engineered Might {3}{G}{W}

Sorcery

Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.

Prints (13)

Set#RarityFinishesUSDFoil USD
Kaladesh Remastered (KLR) 195 uncommon nonfoil
The List (PLST) KLD-181 uncommon nonfoil $0.05
Kaladesh (KLD) 181 uncommon nonfoil, foil
Kaladesh (KLD) 181 uncommon nonfoil, foil
Kaladesh (KLD) 181 uncommon nonfoil, foil
Kaladesh (KLD) 181 uncommon nonfoil, foil
Kaladesh (KLD) 181 uncommon nonfoil, foil
Kaladesh (KLD) 181 uncommon nonfoil, foil $0.10
Kaladesh (KLD) 181 uncommon nonfoil, foil
Kaladesh (KLD) 181 uncommon nonfoil, foil
Kaladesh (KLD) 181 uncommon nonfoil, foil
Kaladesh (KLD) 181 uncommon nonfoil, foil
Kaladesh (KLD) 181 uncommon nonfoil, foil

Rulings

  • 2016-09-20 The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.