Chain Assassination {2}{B}{B}
Instant
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
Prints (12)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Assassin's Creed (ACR) | 23 | uncommon | nonfoil, foil | — | — |
| Assassin's Creed (ACR) | 199 | uncommon | etched | — | — |
| Assassin's Creed (ACR) | 23 | uncommon | nonfoil, foil | — | — |
| Assassin's Creed (ACR) | 199 | uncommon | etched | — | — |
| Assassin's Creed (ACR) | 199 | uncommon | etched | — | — |
| Assassin's Creed (ACR) | 23 | uncommon | nonfoil, foil | — | — |
| Assassin's Creed (ACR) | 199 | uncommon | etched | — | — |
| Assassin's Creed (ACR) | 23 | uncommon | nonfoil, foil | — | — |
| Assassin's Creed (ACR) | 23 | uncommon | nonfoil, foil | — | — |
| Assassin's Creed (ACR) | 23 | uncommon | nonfoil, foil | — | — |
| Assassin's Creed (ACR) | 23 | uncommon | nonfoil, foil | $0.28 | $0.30 |
| Assassin's Creed (ACR) | 199 | uncommon | etched | — | — |
Rulings
- 2024-07-05 Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
- 2024-07-05 If the target creature is a legal target but isn’t destroyed, most likely because it has indestructible, you’ll still draw a card if another creature died this turn.
- 2024-07-05 If the target creature is an illegal target by the time Chain Assassination tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card even if another creature has died this turn.