Scrambleverse {6}{R}{R}
Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Prints (11)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Magic 2012 (M12) | 153 | rare | nonfoil, foil | — | — |
| Magic 2012 (M12) | 153 | rare | nonfoil, foil | $2.57 | $3.89 |
| Magic 2012 (M12) | 153 | rare | nonfoil, foil | — | — |
| Magic 2012 (M12) | 153 | rare | nonfoil, foil | — | — |
| Magic 2012 (M12) | 153 | rare | nonfoil, foil | — | — |
| Magic 2012 (M12) | 153 | rare | nonfoil, foil | — | — |
| Magic 2012 (M12) | 153 | rare | nonfoil, foil | — | — |
| Magic 2012 (M12) | 153 | rare | nonfoil, foil | — | — |
| Magic 2012 (M12) | 153 | rare | nonfoil, foil | — | — |
| Magic 2012 (M12) | 153 | rare | nonfoil, foil | — | — |
| Magic 2012 (M12) | 153 | rare | nonfoil, foil | — | — |
Rulings
- 2011-09-22 For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller.
- 2011-09-22 Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it.
- 2011-09-22 Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.
- 2011-09-22 All of the control-change effects happen at the same time.