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Red Mage's Rapier

Red Mage's Rapier {1}{R}

Artifact — Equipment

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types. Equip {3}

Prints (6)

Set#RarityFinishesUSDFoil USD
Final Fantasy (FIN) 152 common nonfoil, foil — —
Final Fantasy (FIN) 152 common nonfoil, foil — —
Final Fantasy (FIN) 152 common nonfoil, foil — —
Final Fantasy (FIN) 152 common nonfoil, foil — —
Final Fantasy (FIN) 152 common nonfoil, foil $0.17 $0.22
Final Fantasy (FIN) 152 common nonfoil, foil — —

Rulings

  • 2025-06-06 The ability granted by Red Mage's Rapier resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
  • 2025-06-06 If the Hero token is destroyed, the Equipment stays on the battlefield.
  • 2025-06-06 You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.
  • 2025-06-06 If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.
  • 2025-06-06 The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.