← Back to browsing
Sunseed Nurturer

Sunseed Nurturer {2}{W}

Creature — Human Druid Wizard

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}.

1/1

Prints (9)

Set#RarityFinishesUSDFoil USD
Shards of Alara (ALA) 29 uncommon nonfoil, foil — —
Shards of Alara (ALA) 29 uncommon nonfoil, foil — —
Shards of Alara (ALA) 29 uncommon nonfoil, foil — —
Shards of Alara (ALA) 29 uncommon nonfoil, foil — —
Shards of Alara (ALA) 29 uncommon nonfoil, foil — —
Shards of Alara (ALA) 29 uncommon nonfoil, foil — —
Shards of Alara (ALA) 29 uncommon nonfoil, foil $0.15 $0.53
Shards of Alara (ALA) 29 uncommon nonfoil, foil — —
Shards of Alara (ALA) 29 uncommon nonfoil, foil — —

Rulings

  • 2008-10-01 The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.