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Sunseed Nurturer

Sunseed Nurturer {2}{W}

Creature — Human Druid Wizard

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}.

1/1

Prints (9)

Set#RarityFinishesUSDFoil USD
Shards of Alara (ALA) 29 uncommon nonfoil, foil
Shards of Alara (ALA) 29 uncommon nonfoil, foil
Shards of Alara (ALA) 29 uncommon nonfoil, foil
Shards of Alara (ALA) 29 uncommon nonfoil, foil
Shards of Alara (ALA) 29 uncommon nonfoil, foil
Shards of Alara (ALA) 29 uncommon nonfoil, foil
Shards of Alara (ALA) 29 uncommon nonfoil, foil $0.15 $0.53
Shards of Alara (ALA) 29 uncommon nonfoil, foil
Shards of Alara (ALA) 29 uncommon nonfoil, foil

Rulings

  • 2008-10-01 The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.