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Fiery Justice

Fiery Justice {R}{G}{W}

Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

Prints (35)

Set#RarityFinishesUSDFoil USD
Double Masters 2022 (2X2) 212 rare nonfoil, foil
Double Masters 2022 (2X2) 212 rare nonfoil, foil $0.14 $0.05
Double Masters 2022 (2X2) 495 rare etched
Double Masters 2022 (2X2) 495 rare etched
Double Masters 2022 (2X2) 212 rare nonfoil, foil
Double Masters 2022 (2X2) 495 rare etched
Double Masters 2022 (2X2) 495 rare etched
Double Masters 2022 (2X2) 212 rare nonfoil, foil
Double Masters 2022 (2X2) 495 rare etched
Double Masters 2022 (2X2) 212 rare nonfoil, foil
The List (PLST) MM3-164 rare nonfoil $0.08
Modern Masters 2017 (MM3) 164 rare nonfoil, foil
Modern Masters 2017 (MM3) 164 rare nonfoil, foil
Modern Masters 2017 (MM3) 164 rare nonfoil, foil $0.11 $0.70
Commander 2013 (C13) 188 rare nonfoil
Commander 2013 (C13) 188 rare nonfoil
Commander 2013 (C13) 188 rare nonfoil $0.20
Commander 2013 (C13) 188 rare nonfoil
Commander 2013 (C13) 188 rare nonfoil
Commander 2013 (C13) 188 rare nonfoil
Time Spiral Timeshifted (TSB) 92 special nonfoil, foil
Time Spiral Timeshifted (TSB) 92 special nonfoil, foil
Time Spiral Timeshifted (TSB) 92 special nonfoil, foil
Time Spiral Timeshifted (TSB) 92 special nonfoil, foil
Time Spiral Timeshifted (TSB) 92 special nonfoil, foil
Time Spiral Timeshifted (TSB) 92 special nonfoil, foil $0.31 $4.99
Time Spiral Timeshifted (TSB) 92 special nonfoil, foil
Time Spiral Timeshifted (TSB) 92 special nonfoil, foil
Time Spiral Timeshifted (TSB) 92 special nonfoil, foil
Ice Age (ICE) 288 rare nonfoil
Ice Age (ICE) 288 rare nonfoil
Ice Age (ICE) 288 rare nonfoil
Ice Age (ICE) 288 rare nonfoil
Ice Age (ICE) 288 rare nonfoil
Ice Age (ICE) 288 rare nonfoil $0.54

Rulings

  • 2017-03-14 You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.
  • 2017-03-14 The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.
  • 2017-03-14 If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn't resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.