Chaos Imps {4}{R}{R}
Creature — Imp
Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) This creature has trample as long as it has a +1/+1 counter on it.
6/5
Prints (11)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Return to Ravnica (RTR) | 90 | rare | nonfoil, foil | — | — |
| Return to Ravnica (RTR) | 90 | rare | nonfoil, foil | — | — |
| Return to Ravnica (RTR) | 90 | rare | nonfoil, foil | — | — |
| Return to Ravnica (RTR) | 90 | rare | nonfoil, foil | — | — |
| Return to Ravnica (RTR) | 90 | rare | nonfoil, foil | — | — |
| Return to Ravnica (RTR) | 90 | rare | nonfoil, foil | — | — |
| Return to Ravnica (RTR) | 90 | rare | nonfoil, foil | — | — |
| Return to Ravnica (RTR) | 90 | rare | nonfoil, foil | — | — |
| Return to Ravnica (RTR) | 90 | rare | nonfoil, foil | — | — |
| Return to Ravnica (RTR) | 90 | rare | nonfoil, foil | — | — |
| Return to Ravnica (RTR) | 90 | rare | nonfoil, foil | $0.18 | $0.39 |
Rulings
- 2013-04-15 A creature with unleash can't block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.
- 2013-04-15 You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it's entering the battlefield. At that point, it's too late for a player to respond to the creature spell by trying to counter it, for example.
- 2013-04-15 Putting a +1/+1 counter on a creature with unleash that's already blocking won't remove it from combat. It will continue to block.
- 2013-04-15 The unleash ability applies no matter where the creature is entering the battlefield from.
- 2012-10-01 Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability.