← Back
Prison Term

Prison Term {1}{W}{W}

Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.

Prints (18)

Set#RarityFinishesUSDFoil USD
The List (PLST) SHM-18 uncommon nonfoil $0.27
Commander 2011 (CMD) 27 uncommon nonfoil $0.41
Commander 2011 (CMD) 27 uncommon nonfoil
Commander 2011 (CMD) 27 uncommon nonfoil
Commander 2011 (CMD) 27 uncommon nonfoil
Commander 2011 (CMD) 27 uncommon nonfoil
Commander 2011 (CMD) 27 uncommon nonfoil
Magic Online Theme Decks (TD0) A13 uncommon nonfoil
Planechase (HOP) 6 uncommon nonfoil $0.71
Shadowmoor (SHM) 18 uncommon nonfoil, foil
Shadowmoor (SHM) 18 uncommon nonfoil, foil
Shadowmoor (SHM) 18 uncommon nonfoil, foil
Shadowmoor (SHM) 18 uncommon nonfoil, foil
Shadowmoor (SHM) 18 uncommon nonfoil, foil
Shadowmoor (SHM) 18 uncommon nonfoil, foil
Shadowmoor (SHM) 18 uncommon nonfoil, foil
Shadowmoor (SHM) 18 uncommon nonfoil, foil $0.53 $4.77
Shadowmoor (SHM) 18 uncommon nonfoil, foil

Rulings

  • 2016-06-08 Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • 2008-05-01 The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.