← Back to browsing
Shah of Naar Isle

Shah of Naar Isle {3}{R}

Creature — Efreet

Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature's echo cost is paid, each opponent may draw up to three cards.

6/6

Prints (9)

Set#RarityFinishesUSDFoil USD
Future Sight (FUT) 119 rare nonfoil, foil
Future Sight (FUT) 119 rare nonfoil, foil
Future Sight (FUT) 119 rare nonfoil, foil
Future Sight (FUT) 119 rare nonfoil, foil
Future Sight (FUT) 119 rare nonfoil, foil
Future Sight (FUT) 119 rare nonfoil, foil
Future Sight (FUT) 119 rare nonfoil, foil
Future Sight (FUT) 119 rare nonfoil, foil $0.33 $1.77
Future Sight (FUT) 119 rare nonfoil, foil

Rulings

  • 2007-05-01 When the echo ability resolves, you may pay {0} or choose not pay. The first option means Shah of Naar Isle stays on the battlefield and its last ability triggers. The second option means Shah of Naar Isle is sacrificed.
  • 2007-05-01 If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three).
  • 2007-05-01 If you use Thick-Skinned Goblin’s ability to pay {0} instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger.