Dungeon of the Mad Mage
Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Prints (2)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Forgotten Realms Oversized Cards (OAFR) | 20 | common | nonfoil | $5.73 | — |
| Adventures in the Forgotten Realms Tokens (TAFR) | 20 | common | nonfoil, foil | $5.73 | — |
Rulings
- 2021-07-23 Dungeon cards may be put into a player's command zone using the venture into the dungeon keyword action found on some cards from the Adventures in the Forgotten Realms set. If any other effect tries to bring a dungeon card into the game, it fails to do so.
- 2021-07-23 Dungeon cards are nontraditional Magic cards that begin outside the game. They are not part of a player's deck or sideboard.