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Dungeon of the Mad Mage

Dungeon of the Mad Mage

Dungeon

Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.

Prints (2)

Set#RarityFinishesUSDFoil USD
Forgotten Realms Oversized Cards (OAFR) 20 common nonfoil $5.73
Adventures in the Forgotten Realms Tokens (TAFR) 20 common nonfoil, foil $5.73

Rulings

  • 2021-07-23 Dungeon cards may be put into a player's command zone using the venture into the dungeon keyword action found on some cards from the Adventures in the Forgotten Realms set. If any other effect tries to bring a dungeon card into the game, it fails to do so.
  • 2021-07-23 Dungeon cards are nontraditional Magic cards that begin outside the game. They are not part of a player's deck or sideboard.