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Sigardian Zealot

Sigardian Zealot {4}{G}

Creature — Human Cleric

At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.

3/3

Prints (16)

Set#RarityFinishesUSDFoil USD
Midnight Hunt Commander (MIC) 29 rare nonfoil — —
Midnight Hunt Commander (MIC) 29 rare nonfoil — —
Midnight Hunt Commander (MIC) 29 rare nonfoil — —
Midnight Hunt Commander (MIC) 67 rare nonfoil — —
Midnight Hunt Commander (MIC) 67 rare nonfoil — —
Midnight Hunt Commander (MIC) 29 rare nonfoil — —
Midnight Hunt Commander (MIC) 67 rare nonfoil — —
Midnight Hunt Commander (MIC) 29 rare nonfoil — —
Midnight Hunt Commander (MIC) 67 rare nonfoil $0.26 —
Midnight Hunt Commander (MIC) 29 rare nonfoil — —
Midnight Hunt Commander (MIC) 29 rare nonfoil — —
Midnight Hunt Commander (MIC) 29 rare nonfoil $0.21 —
Midnight Hunt Commander (MIC) 29 rare nonfoil — —
Midnight Hunt Commander (MIC) 67 rare nonfoil — —
Midnight Hunt Commander (MIC) 67 rare nonfoil — —
Midnight Hunt Commander (MIC) 29 rare nonfoil — —

Rulings

  • 2021-09-24 A set of creatures has different powers if every creature's power is a different value. For example, a 1/1 creature, a 2/1 creature, and a 3/1 creature all have different powers.
  • 2021-09-24 No creatures are targeted by Sigardian Zealot's ability. The set of creatures is chosen as the ability resolves. You may choose a single creature as a valid set. If you do, that creature will get +X/+X and gain vigilance until end of turn.