Sigardian Zealot {4}{G}
Creature — Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
3/3
Prints (16)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Midnight Hunt Commander (MIC) | 29 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 29 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 29 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 67 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 67 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 29 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 67 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 29 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 67 | rare | nonfoil | $0.26 | — |
| Midnight Hunt Commander (MIC) | 29 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 29 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 29 | rare | nonfoil | $0.21 | — |
| Midnight Hunt Commander (MIC) | 29 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 67 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 67 | rare | nonfoil | — | — |
| Midnight Hunt Commander (MIC) | 29 | rare | nonfoil | — | — |
Rulings
- 2021-09-24 A set of creatures has different powers if every creature's power is a different value. For example, a 1/1 creature, a 2/1 creature, and a 3/1 creature all have different powers.
- 2021-09-24 No creatures are targeted by Sigardian Zealot's ability. The set of creatures is chosen as the ability resolves. You may choose a single creature as a valid set. If you do, that creature will get +X/+X and gain vigilance until end of turn.