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Sigardian Zealot

Sigardian Zealot {4}{G}

Creature — Human Cleric

At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.

3/3

Prints (16)

Set#RarityFinishesUSDFoil USD
Midnight Hunt Commander (MIC) 29 rare nonfoil
Midnight Hunt Commander (MIC) 29 rare nonfoil
Midnight Hunt Commander (MIC) 29 rare nonfoil
Midnight Hunt Commander (MIC) 67 rare nonfoil
Midnight Hunt Commander (MIC) 67 rare nonfoil
Midnight Hunt Commander (MIC) 29 rare nonfoil
Midnight Hunt Commander (MIC) 67 rare nonfoil
Midnight Hunt Commander (MIC) 29 rare nonfoil
Midnight Hunt Commander (MIC) 67 rare nonfoil $0.26
Midnight Hunt Commander (MIC) 29 rare nonfoil
Midnight Hunt Commander (MIC) 29 rare nonfoil
Midnight Hunt Commander (MIC) 29 rare nonfoil $0.21
Midnight Hunt Commander (MIC) 29 rare nonfoil
Midnight Hunt Commander (MIC) 67 rare nonfoil
Midnight Hunt Commander (MIC) 67 rare nonfoil
Midnight Hunt Commander (MIC) 29 rare nonfoil

Rulings

  • 2021-09-24 A set of creatures has different powers if every creature's power is a different value. For example, a 1/1 creature, a 2/1 creature, and a 3/1 creature all have different powers.
  • 2021-09-24 No creatures are targeted by Sigardian Zealot's ability. The set of creatures is chosen as the ability resolves. You may choose a single creature as a valid set. If you do, that creature will get +X/+X and gain vigilance until end of turn.