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Centaur Chieftain

Centaur Chieftain {3}{G}

Creature — Centaur

Haste Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."

3/3

Prints (12)

Set#RarityFinishesUSDFoil USD
Eternal Masters (EMA) 160 uncommon nonfoil, foil
Eternal Masters (EMA) 160 uncommon nonfoil, foil
Eternal Masters (EMA) 160 uncommon nonfoil, foil $0.10 $0.13
Torment (TOR) 122 uncommon nonfoil, foil
Torment (TOR) 122 uncommon nonfoil, foil
Torment (TOR) 122 uncommon nonfoil, foil
Torment (TOR) 122 uncommon nonfoil, foil
Torment (TOR) 122 uncommon nonfoil, foil
Torment (TOR) 122 uncommon nonfoil, foil
Torment (TOR) 122 uncommon nonfoil, foil $0.27 $1.22
Torment (TOR) 122 uncommon nonfoil, foil
Torment (TOR) 122 uncommon nonfoil, foil

Rulings

  • 2016-06-08 All creatures under your control when Centaur Chieftain’s triggered ability resolves are affected, including Centaur Chieftain itself. Ones that come under your control or become creatures later in the turn are not.
  • 2016-06-08 If you don’t have enough cards in your graveyard at the moment Centaur Chieftain enters the battlefield, its threshold ability won’t trigger. If the number of cards in your graveyard changes and Centaur Chieftain loses the ability once it has triggered, the ability will still resolve.