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Hanweir Militia Captain // Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

Creature — Human Soldier // Creature — Human Cleric

At the beginning of your upkeep, if you control four or more creatures, transform this creature.

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

Prints (13)

Set#RarityFinishesUSDFoil USD
Jumpstart: Historic Horizons (J21) 90 rare nonfoil
Shadows over Innistrad (SOI) 21 rare nonfoil, foil
Shadows over Innistrad (SOI) 21 rare nonfoil, foil
Shadows over Innistrad (SOI) 21 rare nonfoil, foil $0.42 $1.57
Shadows over Innistrad (SOI) 21 rare nonfoil, foil
Shadows over Innistrad (SOI) 21 rare nonfoil, foil
Shadows over Innistrad (SOI) 21 rare nonfoil, foil
Shadows over Innistrad (SOI) 21 rare nonfoil, foil
Shadows over Innistrad (SOI) 21 rare nonfoil, foil
Shadows over Innistrad (SOI) 21 rare nonfoil, foil
Shadows over Innistrad (SOI) 21 rare nonfoil, foil
Shadows over Innistrad Promos (PSOI) 21s rare foil $2.38
Shadows over Innistrad (SOI) 21 rare nonfoil, foil

Rulings

  • 2016-04-08 If you don't control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn't trigger. You can't wait for other effects in your upkeep to provide creatures.
  • 2016-04-08 If you don't control four or more creatures as Hanweir Militia Captain's ability resolves, it won't transform.
  • 2016-04-08 Westvale Cult Leader's first ability counts itself, so it will normally be at least 1/1.
  • 2016-04-08 Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won't cause it to transform back.