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Take Heart

Take Heart {W}

Instant

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

Prints (12)

Set#RarityFinishesUSDFoil USD
Jumpstart (JMP) 134 common nonfoil $0.09 —
Guilds of Ravnica (GRN) 28 common nonfoil, foil — —
Guilds of Ravnica (GRN) 28 common nonfoil, foil — —
Guilds of Ravnica (GRN) 28 common nonfoil, foil — —
Guilds of Ravnica (GRN) 28 common nonfoil, foil — —
Guilds of Ravnica (GRN) 28 common nonfoil, foil — —
Guilds of Ravnica (GRN) 28 common nonfoil, foil — —
Guilds of Ravnica (GRN) 28 common nonfoil, foil — —
Guilds of Ravnica (GRN) 28 common nonfoil, foil — —
Guilds of Ravnica (GRN) 28 common nonfoil, foil — —
Guilds of Ravnica (GRN) 28 common nonfoil, foil $0.06 $0.24
Guilds of Ravnica (GRN) 28 common nonfoil, foil — —

Rulings

  • 2018-10-05 If the target creature becomes an illegal target for Take Heart, the spell doesn’t resolve. You don’t gain life.
  • 2018-10-05 You can cast Take Heart even if you control no attacking creatures, perhaps because it’s not even your turn. The target creature gets +2/+2 even though you don’t gain life.